Welcome, my name is Robert. I am a game developer and programmer. On this site you can find various projects I have done using mainly Unity using C#. I also have some blog posts talking about various topics relating to Unity and blender, mostly tutorials though as I like to share knowledge.
Unity Timeline: Triggering Dialogue/Custom Code (PlayableBehaviour)-Introduction to Timeline Unity now contains a feature called Timeline which allows you to very easily record, edit and produce animated sequences that affect multiple objects. Timeline also allows you to play animations alongside everything else, making it the perfect tool to produce Cut-scenes. Custom Playables A great way to extend the functionality of the […]
Unity Tips: Custom Editor Inspector additions with minimal effort-Introduction When using Unity, we often wish to automate certain tasks to streamline our workflow. These tasks can be simple tweaks to objects to whole debugging systems. We can achieve these in editor using custom editor inspectors. I myself have recently examples where I have made editor extensions to automate a task, speed up my […]
Rendering Grass, How to render guide (Blender)-Introduction Rendering in blender can seem hard at first, but with some basic knowledge, you can create beautiful renders using the Cycles render engine. A good example of this is the image below, the final product of this guide. This post will guide you through creating this render yourself in blender for free using great […]