Robert Straub

Projects and Blog posts from a Game Developer

All Portfolio Projects

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2d RPG – Goddess of the Tear (wip)

Goddess of the Tear is an in progress project that aims to be a RPG with story telling elements similar to Visual Novels The shown sketches are places holders made by my partner and co designed/developer. Other assets are placeholders from Kenneys assets. Mechanics Demo Video

Modular Procedural Terrain Generation

This project was about creating a new method of procedural generating terrain for the use in games. This was for my final year dissertation. Standalone player and source code available below at GitHub. The end product is a product that demonstrates being able to build terrain by customizing methods and features used. Methods can be […]

Holocity Featured image

Holocity: AR City simulation Game

Holocity is an augmented reality, city simulation game for the Microsoft Hololens. It was developed over a space of 7 months in a team of 5. The team consisted of 2 programmers and three artists. Game Outline Holocity is a city simulation game similar to games like SimCity and Cities: Skylines where the aim is […]

Trapped Within featured image

Trapped Within

Overview Trapped Within is a puzzle game where the puzzles are hidden in the game environment itself. The game begins with you waking up after being trapped in one room of many in this mysterious house. You are tasked with escaping the house by solving the puzzles along the way. Trapped Within features physics and […]

2D Top down (w.i.p + WebGL build)

A work in progress project using the new 2D Tile map tools in Unity 2017.2 This project currently has: Map loading system, where scenes doors can go between scenes. Scenes can be set as persistent and are not unloaded when a new scene is entered. Scenes are unloaded automatically when a non persistent scene is […]

Somnuim (Game jam)

Somnium (Game Jam)

Overview Somnuim was a game that was created by a team of 4 for a game jam organized by some students at the University of Greenwich. The time limit was 2 days. The game was completed within the time span, and whilst having several technical features did not win. But we were very happy with […]

Adventures of Kevin

Overview Adventures of Kevin was a game i created for my CW2 of the first year of Games and Interactive systems. The game uses Unity3D and is all 2D. All of the code was written by me, and some of the visual assets were sourced from Kenney The game features: Side scrolling platform that is […]

Rails to Nowhere

Overview Rails to nowhere is the coursework piece created for Y1 of Games and Interactive systems. It was completed as a group. The coursework still has some issues, but these are planned to be fixed later for a newer release. The game is set within a train carriage with other people, and it is up […]

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