Robert Straub

Projects and Blog posts from a Game Developer

All Portfolio Projects

BattleTris: Tower Defense TD

Battle Tris is a casual puzzle game for Android. Store description: “Get ready to stack, defend, and conquer in BattleTris, the ultimate Tetris-inspired tower defense game! Combine the thrill of classic block-stacking with intense strategic gameplay as you build your defenses, block by block, and protect your base from waves of enemies.” I worked on […]

Hexa Tris

Hexa Tris is a casual puzzle game for Android

Tube Jam

Tube jam is a casual mobile puzzle game for Android and IOS.

MiiWorld Logo

Mii World

Mii World is a simulation mobile game. You can explore environments, re decorate them, play with various items. You can create custom characters with unlockable clothes and put them into environments. I worked on various features for mii world including:

CITY BOOM

City Boom is a Merge game in the family genre for mobile. I work on the Unity client using C#.Currently in Early Access on mobile platforms:

Acute art app kaws

Acute Art App

The Acute Art app is a collaborative app created to allow users to view virtual artworks in AR on their Android or iOS device. The app includes rentable and purchasable artworks from the artists KAWS. Find out more on the official website This app was developed using Unity 2019 and also utilizes advanced features from […]

Cao Fei – The Eternal Wave VR – Art Exhibition

Project Description Cao Fei, The Eternal Wave is an art exhibition that includes a major VR experience. This experience lasts for 15 minutes and uses UE4 for real time rendered VR. Read more here on the Acute Art website. This piece utilized a novel concept of the VR space matching the real world space it […]

Hop Hop Ninja Dojo Cover Image

Hop Hop Ninja Dojo!

Hop Hop Ninja Dojo! is a mobile game created using the Unity game engine. It was created by me with nerd. It is available to download now on Android and iOS. Development This game was developed over a month and a few days using the Unity game engine. It uses and contains a few SDKs […]

Modular Procedural Terrain Generation

This project was about creating a new method of procedural generating terrain for the use in games. This was for my final year dissertation. Standalone player and source code available below at GitHub. The end product is a product that demonstrates being able to build terrain by customizing methods and features used. Methods can be […]

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