A work in progress project using the new 2D Tile map tools in Unity 2017.2
This project currently has:
- Map loading system, where scenes doors can go between scenes. Scenes can be set as persistent and are not unloaded when a new scene is entered. Scenes are unloaded automatically when a non persistent scene is left.
- Tile movement, with directional overriding (meaning a key can be pressed to override a direction but when released the old direction can be re activated). Its not perfect and needs some extra features to feel natural but works in most situations.
- Collisions work based on a specific Tile map layer and checking for if a tile exists in a position.
- Ability to view signs and read their text.
I plan to add more elements such as NPC’s with dialogue conversations, items and animations.
Assets from Kenney
Note: The game runs a bit strange in the browser, but still shows off the current features.
Try the build below in most modern and updated web browsers (Firefox, Chrome and Edge)
Size: 6.9 MB
Engine: Unity 2017.3
Platform: WebGL